Function Name | Description | |
---|---|---|
get_static_switch_parameter_values | Get the Static Switch Infos of material instance | |
set_static_switch_parameter_value | Set the Static Switch Infos of material instance | |
set_static_switch_parameters_values | Batch set the Static Switch's status of material instance. | |
get_mf_static_switch_parameter | Get the Static Switch Infos of material function. | |
get_static_parameters_summary | Get the numbers of each StaticSwitchParameter of material instance. | |
log_mat | Log out all the connections in the material | |
get_material_expressions | Log out all the Material Expressions in the material | |
get_all_referenced_expressions | Get Material Expressions in the material with specified feature level | |
get_material_connections | Get all the connections in the material | |
get_material_function_connections | Get all the connections in the material function | |
get_material_expression_input_names | Get the input pin's names of the material expression | |
get_material_expression_output_names | Get the output pin's names of the material expression | |
get_material_expression_captions | The captions of the material expression | |
set_shading_model | Set the shading model of the material, for the hidden shading model | |
get_material_expression_id | Get the ParameterExpressionId of the material expression. | |
log_mf | Log out all the connections in the material function | |
get_material_function_expressions | Get all the expressions in the Material Function | |
get_material_function_output_expressions | Get all the output expressions in the Material Function | |
get_selected_material_nodes | Get the selected nodes in material editor. | |
log_material_expression | Log Detail information of the MaterialExpression, include inputs, outputs etc. | |
log_editing_nodes | Log Detail information of the Material or Material Function | |
get_selected_nodes_in_material_editor | Get the selected nodes in material editor. | |
get_hlsl_code | Get the HLSL code of the Material | |
get_shader_map_info | Get the ShaderMaps infos in string format. | |
get_material_content | Get the material's content in JSON Format | |
get_material_function_content | Get the material function's content in JSON Format | |
connect_material_expressions | Create connection between two material expressions | |
disconnect_expression | Disconnection the material expression's input | |
connect_material_property | Connect a material expression output to one of the material property inputs (e.g. diffuse color, world position offset etc) | |
disconnect_material_property | Disconnect the material property input | |
get_material_proper_str_from_guid | Get EMaterialProperty in string format from a guid | |
gen_guid_from_material_property_str | Generate a Guid from EMaterialProperty | |
add_input_at_expression_set_material_attributes | Add an Attribute Get Type pin for material expression "GetMaterialAttributes" | |
add_output_at_expression_get_material_attributes | Add an Attribute Get Type pin for material expression "GetMaterialAttributes" |
get_static_switch_parameter_values¶
Get the Static Switch Infos of material instance
unreal.PythonMaterialLib.get_static_switch_parameter_values(material_interface) -> Array[StaticSwitchInfo]
Get the Static Switch Infos of material instance
Args:
material_interface (MaterialInterface): The material instance you want to query.
Returns:
Array[StaticSwitchInfo]:
out_static_parameters (Array[StaticSwitchInfo]): The result of static switch infos, (StaticSwitchInfo: name, value, override).
set_static_switch_parameter_value¶
Set the Static Switch Infos of material instance
unreal.PythonMaterialLib.set_static_switch_parameter_value(material_instance, switch_name, enabled, update_static_permutation=True) -> None
Set the Static Switch Infos of material instance
Args:
material_instance (MaterialInstanceConstant):
switch_name (str): The name of static switch.
enabled (bool): Enabled the switch or not.
update_static_permutation (bool): Update static permutation or not.
set_static_switch_parameters_values¶
Batch set the Static Switch's status of material instance.
unreal.PythonMaterialLib.set_static_switch_parameters_values(material_instance, switch_names, values, overrides) -> None
Batch set the Static Switch's status of material instance.
Args:
material_instance (MaterialInstanceConstant):
switch_names (Array[str]): The names of each static switches you want to set.
values (Array[bool]): The bool values of each static switches.
overrides (Array[bool]): The overrides bool values of each static switches.
get_mf_static_switch_parameter¶
Get the Static Switch Infos of material function.
unreal.PythonMaterialLib.get_mf_static_switch_parameter(material_function) -> Array[StaticSwitchInfo]
Get the Static Switch Infos of material function.
Args:
material_function (MaterialFunction): The material function you want to query.
Returns:
Array[StaticSwitchInfo]:
out_static_parameters (Array[StaticSwitchInfo]): The result of static switch infos, (StaticSwitchInfo: name, value, override).
get_static_parameters_summary¶
Get the numbers of each StaticSwitchParameter of material instance.
unreal.PythonMaterialLib.get_static_parameters_summary(material_instance) -> (out_parameters_count=Array[int32], out_info=Array[str])
Get the numbers of each StaticSwitchParameter of material instance.
Args:
material_instance (MaterialInstance):
Returns:
tuple:
out_parameters_count (Array[int32]): The Count of each parameters: [StaticSwitchParameters, StaticComponentMaskParameters, TerrainLayerWeightParameters, MaterialLayersParameters]
out_info (Array[str]): The name of each parameters.
log_mat¶
Log out all the connections in the material
unreal.PythonMaterialLib.log_mat(material_interface) -> None
Log out all the connections in the material
note: added in v1.0.8
Args:
material_interface (MaterialInterface): The source material
get_material_expressions¶
Log out all the Material Expressions in the material
unreal.PythonMaterialLib.get_material_expressions(material_interface) -> Array[MaterialExpression]
Log out all the Material Expressions in the material
note: added in v1.0.8
Args:
material_interface (MaterialInterface): The source material
Returns:
Array[MaterialExpression]:
out_expressions (Array[MaterialExpression]):
get_all_referenced_expressions¶
Get Material Expressions in the material with specified feature level
unreal.PythonMaterialLib.get_all_referenced_expressions(material_interface, feature_level=3) -> Array[MaterialExpression]
Get Material Expressions in the material with specified feature level
note: added in v1.0.8
Args:
material_interface (MaterialInterface): The source material
feature_level (int32): ERHIFeatureLevel value in integer. 0: ES2_REMOVED, 1: ES3_1, 2: SM4_REMOVED, 3: SM_5, 4: SM6. Default == 3(SM_5)
Returns:
Array[MaterialExpression]:
out_expressions (Array[MaterialExpression]):
get_material_connections¶
Get all the connections in the material
unreal.PythonMaterialLib.get_material_connections(material_interface) -> Array[TAPythonMaterialConnection]
Get all the connections in the material
note: added in v1.0.8
Args:
material_interface (MaterialInterface): The source material
Returns:
Array[TAPythonMaterialConnection]: The connections
get_material_function_connections¶
Get all the connections in the material function
unreal.PythonMaterialLib.get_material_function_connections(material_function) -> Array[TAPythonMaterialConnection]
Get all the connections in the material function
note: added in v1.0.8
Args:
material_function (MaterialFunction): The source material function
Returns:
Array[TAPythonMaterialConnection]: The connections
get_material_expression_input_names¶
Get the input pin's names of the material expression
unreal.PythonMaterialLib.get_material_expression_input_names(expression, raw_name=False) -> Array[str]
Get the input pin's names of the material expression
note: added in v1.0.8
Args:
expression (MaterialExpression): The source material expression
raw_name (bool): Set True will return the raw name that will not remove input type nor shorten the pin name. For instance the 'Input' will be none.
Returns:
Array[str]: The input pin's names in array
get_material_expression_output_names¶
Get the output pin's names of the material expression
unreal.PythonMaterialLib.get_material_expression_output_names(expression) -> Array[str]
Get the output pin's names of the material expression
note: added in v1.0.8
Args:
expression (MaterialExpression): The source material expression
Returns:
Array[str]: The output pin's names in array
get_material_expression_captions¶
The captions of the material expression
unreal.PythonMaterialLib.get_material_expression_captions(expression) -> Array[str]
The captions of the material expression
note: added in v1.0.8
Args:
expression (MaterialExpression): The source material expression
Returns:
Array[str]: The captions in array
set_shading_model¶
Set the shading model of the material, for the hidden shading model
unreal.PythonMaterialLib.set_shading_model(material, shading_model_value) -> None
Set the shading model of the material, for the hidden shading model
note: added in v1.0.8
Args:
material (Material): The source material
shading_model_value (int32): The int value of the EMaterialShadingModel
get_material_expression_id¶
Get the ParameterExpressionId of the material expression.
unreal.PythonMaterialLib.get_material_expression_id(expression) -> Guid
Get the ParameterExpressionId of the material expression.
note: added in v1.0.8
Args:
expression (MaterialExpression): The source expression material
Returns:
Guid: The ParameterExpressionId
log_mf¶
Log out all the connections in the material function
unreal.PythonMaterialLib.log_mf(material_function) -> None
Log out all the connections in the material function
note: added in v1.0.8
Args:
material_function (MaterialFunction): The source material expression
get_material_function_expressions¶
Get all the expressions in the Material Function
unreal.PythonMaterialLib.get_material_function_expressions(material_function, recursive=False) -> Array[MaterialExpression]
Get all the expressions in the Material Function
note: added in v1.0.8
Args:
material_function (MaterialFunction): The source material expression
recursive (bool): Recursive or not
Returns:
Array[MaterialExpression]:
out_expressions (Array[MaterialExpression]):
get_material_function_output_expressions¶
Get all the output expressions in the Material Function
unreal.PythonMaterialLib.get_material_function_output_expressions(material_function) -> Array[MaterialExpressionFunctionOutput]
Get all the output expressions in the Material Function
note: added in v1.0.8
Args:
material_function (MaterialFunction): The source material expression
Returns:
Array[MaterialExpressionFunctionOutput]:
output_expressions (Array[MaterialExpressionFunctionOutput]):
get_selected_material_nodes¶
Get the selected nodes in material editor.
unreal.PythonMaterialLib.get_selected_material_nodes(material) -> Array[MaterialExpression]
Get the selected nodes in material editor.
note: Use this function in OnMaterialEditorMenu in MenuConfig.ini, the asset path of the material will be passed automatic.
note: For example: unreal.PythonMaterialLib.get_selected_nodes_in_material_editor(unreal.load_asset(%asset_paths[0]))
note: added in v1.0.8
Args:
material (Material): The editing material
Returns:
Array[MaterialExpression]:
out_expressions (Array[MaterialExpression]):
log_material_expression¶
Log Detail information of the MaterialExpression, include inputs, outputs etc.
unreal.PythonMaterialLib.log_material_expression(material_expression) -> None
Log Detail information of the MaterialExpression, include inputs, outputs etc.
note: added in v1.0.8
Args:
material_expression (MaterialExpression): The material expression you want to query.
log_editing_nodes¶
Log Detail information of the Material or Material Function
unreal.PythonMaterialLib.log_editing_nodes(material_or_mf) -> None
Log Detail information of the Material or Material Function
note: added in v1.0.8
Args:
material_or_mf (Object): The material or material function you want to query.
get_selected_nodes_in_material_editor¶
Get the selected nodes in material editor.
unreal.PythonMaterialLib.get_selected_nodes_in_material_editor(material_or_mf) -> Array[MaterialExpression]
Get the selected nodes in material editor.
note: The Material Root Node is not included.
note: added in v1.0.8
Args:
material_or_mf (Object): The material or the material function you want to query.
Returns:
Array[MaterialExpression]: The selected MaterialExpression nodes.
get_hlsl_code¶
Get the HLSL code of the Material
unreal.PythonMaterialLib.get_hlsl_code(material_interface) -> str or None
Get the HLSL code of the Material
note: The FeatureLevel if SM5
note: added in v1.0.8
Args:
material_interface (MaterialInterface): The material you want to query.
Returns:
str or None: None or the HLSL source code
out_source (str):
get_shader_map_info¶
Get the ShaderMaps infos in string format.
unreal.PythonMaterialLib.get_shader_map_info(material, platform_str, detail=False) -> str
Get the ShaderMaps infos in string format.
note: added in v1.0.8
Args:
material (Material): The material you want to query.
platform_str (str): EShaderPlatform String: PCD3D_SM5, METAL, METAL_MRT, PCD3D_ES3_1, OPENGL_PCES3_1, METAL_SM5, VULKAN_PCES3_1, VULKAN_SM5, VULKAN_ES3_1_ANDROID, METAL_MACES3_1, OPENGL_ES3_1_ANDROID, METAL_MRT_MAC, METAL_TVOS, METAL_MRT_TVOS
detail (bool): Log Detail ShaderMap or not
Returns:
str: The ShaderMap info content as JSON
get_material_content¶
Get the material's content in JSON Format
unreal.PythonMaterialLib.get_material_content(material, only_editable=True, include_comments=False) -> str
Get the material's content in JSON Format
note: added in v1.0.8
Args:
material (Material): The material you want to query.
only_editable (bool): Get the Editable properties only or not.
include_comments (bool): Include the Comments in Material Editor's graph or not.
Returns:
str: The material's content in JSON Format
get_material_function_content¶
Get the material function's content in JSON Format
unreal.PythonMaterialLib.get_material_function_content(material_function, only_editable=True, include_comments=False) -> str
Get the material function's content in JSON Format
note: added in v1.0.8
Args:
material_function (MaterialFunction): The material function you want to query.
only_editable (bool): Get the Editable properties only or not.
include_comments (bool): Include the Comments in Material Editor's graph or not.
Returns:
str: The material's content in JSON Format
connect_material_expressions¶
Create connection between two material expressions
unreal.PythonMaterialLib.connect_material_expressions(from_expression, from_output_name, to_expression, to_input_name) -> bool
Create connection between two material expressions
note: Same as the function in UMaterialEditingLibrary, add extra log when failed.
note: added in v1.0.8
Args:
from_expression (MaterialExpression): Expression to make connection from
from_output_name (str): Name of output of FromExpression to make connection from. Leave empty to use first output.
to_expression (MaterialExpression): Expression to make connection to
to_input_name (str): Name of input of ToExpression to make connection to. Leave empty to use first input.
Returns:
bool: True if connected
disconnect_expression¶
Disconnection the material expression's input
unreal.PythonMaterialLib.disconnect_expression(expression, input_name) -> bool
Disconnection the material expression's input
note: added in v1.0.8
Args:
expression (MaterialExpression): Expression
input_name (str):
Returns:
bool: True if disconnected
connect_material_property¶
Connect a material expression output to one of the material property inputs (e.g. diffuse color, world position offset etc)
unreal.PythonMaterialLib.connect_material_property(from_expression, from_output_name, material_property_str) -> bool
Connect a material expression output to one of the material property inputs (e.g. diffuse color, world position offset etc)
note: added in v1.0.8
Args:
from_expression (MaterialExpression): Expression to make connection from
from_output_name (str): Name of output of FromExpression to make connection from
material_property_str (str): EMaterialProperty value in string from. So we can connect to the "Hidden" Property, for instance: MP_WorldPositionOffset, MP_CustomData0, MP_CustomizedUVs0 and so on
Returns:
bool: True if connected
disconnect_material_property¶
Disconnect the material property input
unreal.PythonMaterialLib.disconnect_material_property(material, material_property_str) -> bool
Disconnect the material property input
note: added in v1.0.8
Args:
material (Material): The target material
material_property_str (str): EMaterialProperty value in string from. So we can connect to the "Hidden" Property, for instance: MP_WorldPositionOffset, MP_CustomData0, MP_CustomizedUVs0 and so on
Returns:
bool: True if connected
get_material_proper_str_from_guid¶
Get EMaterialProperty in string format from a guid
unreal.PythonMaterialLib.get_material_proper_str_from_guid(guid) -> str
Get EMaterialProperty in string format from a guid
note: It's a python version of FMaterialAttributeDefinitionMap::GetProperty(guid)
note: added in v1.0.8
Args:
guid (Guid): The Guid which used in AttributeGetTypes/AttributeSetTypes
Returns:
str: EMaterialProperty value in string
gen_guid_from_material_property_str¶
Generate a Guid from EMaterialProperty
unreal.PythonMaterialLib.gen_guid_from_material_property_str(property_str) -> Guid
Generate a Guid from EMaterialProperty
note: It's a python version of FMaterialAttributeDefinitionMap::GetID(Property)
note: added in v1.0.8
Args:
property_str (str): EMaterialProperty String: MP_BaseColor, MP_Metallic, MP_Specular, MP_Normal, MP_WorldPositionOffset, MP_CustomData0, MP_CustomizedUVs0 and so on
Returns:
Guid: The new Guid
add_input_at_expression_set_material_attributes¶
Add an Attribute Get Type pin for material expression "GetMaterialAttributes"
unreal.PythonMaterialLib.add_input_at_expression_set_material_attributes(expression_set_material_attributes, property_str) -> None
Add an Attribute Get Type pin for material expression "GetMaterialAttributes"
note: added in v1.0.8
Args:
expression_set_material_attributes (MaterialExpressionSetMaterialAttributes): The target expression.
property_str (str): EMaterialProperty String: MP_BaseColor, MP_Metallic, MP_Specular, MP_Normal, MP_WorldPositionOffset, MP_CustomData0, MP_CustomizedUVs0 and so on
add_output_at_expression_get_material_attributes¶
Add an Attribute Get Type pin for material expression "GetMaterialAttributes"
unreal.PythonMaterialLib.add_output_at_expression_get_material_attributes(expression_get_material_attributes, property_str) -> None
Add an Attribute Get Type pin for material expression "GetMaterialAttributes"
note: added in v1.0.8
Args:
expression_get_material_attributes (MaterialExpressionGetMaterialAttributes): The target expression.
property_str (str): EMaterialProperty String: MP_BaseColor, MP_Metallic, MP_Specular, MP_Normal, MP_WorldPositionOffset, MP_CustomData0, MP_CustomizedUVs0 and so on
Other Editor Python Libs: