Function Name | Description | |
---|---|---|
get_selected_nodes | None | |
log_schema | None | |
log_all_k2_nodes | None | |
log_all_schemas | Log all available Schemas, and return UClass array | |
get_graph_node_by_name | None | |
get_all_k2_nodes | None | |
get_children_classes | Get the children classes from the specified UClass | |
get_classes_from_module | Get the UClass from the specified module name | |
get_bp_functions_spawners | Get the UFunction from the specified UClass | |
get_bp_function_spawner | Get the Spawner of the specified Blueprint function name, used to create nodes in SGraphPanel |
get_selected_nodes¶
unreal.PythonBPAssetLib.get_selected_nodes(blueprint) -> None
Get Selected Nodes
Args:
blueprint (Blueprint):
log_schema¶
unreal.PythonBPAssetLib.log_schema(blueprint) -> None
Log Schema
Args:
blueprint (Blueprint):
log_all_k2_nodes¶
unreal.PythonBPAssetLib.log_all_k2_nodes() -> None
Log All K2Nodes
log_all_schemas¶
Log all available Schemas, and return UClass array
unreal.PythonBPAssetLib.log_all_schemas() -> Array[type(Class)]
Log all available Schemas, and return UClass array
note: add in v1.2.0
Returns:
Array[type(Class)]: The UClass array
get_graph_node_by_name¶
unreal.PythonBPAssetLib.get_graph_node_by_name(name) -> type(Class)
Get Graph Node by Name
Args:
name (str):
Returns:
type(Class):
get_all_k2_nodes¶
unreal.PythonBPAssetLib.get_all_k2_nodes() -> None
Get All K2Nodes
get_children_classes¶
Get the children classes from the specified UClass
unreal.PythonBPAssetLib.get_children_classes(class_) -> Array[type(Class)]
Get the children classes from the specified UClass
note: add in v1.2.0
Args:
class_ (type(Class)): The UClass
Returns:
Array[type(Class)]: The UClass array of children classes
get_classes_from_module¶
Get the UClass from the specified module name
unreal.PythonBPAssetLib.get_classes_from_module(module_name) -> Array[Object]
Get the UClass from the specified module name
note: add in v1.2.0
Args:
module_name (Name): The module name
Returns:
Array[Object]: The UClass array
get_bp_functions_spawners¶
Get the UFunction from the specified UClass
unreal.PythonBPAssetLib.get_bp_functions_spawners(class_in=None) -> Array[Object]
Get the UFunction from the specified UClass
note: add in v1.2.0
Args:
class_in (type(Class)): The UClass
Returns:
Array[Object]: The UFunction array
get_bp_function_spawner¶
Get the Spawner of the specified Blueprint function name, used to create nodes in SGraphPanel
unreal.PythonBPAssetLib.get_bp_function_spawner(class_in, function_name) -> Object
Get the Spawner of the specified Blueprint function name, used to create nodes in SGraphPanel
note: add in v1.2.0
Args:
class_in (type(Class)): The UClass
function_name (str): The function name
Returns:
Object: The Spawner of the specified Blueprint function name
Other Editor Python Libs: